![]() The painterly art style of realistic portraits reminded me of the sorts of artwork I saw in textbooks and magazines constantly as a kid growing up in the 90s which made the time-setting of the story feel more authentic without feeling like it was pandering with cheap pop-culture references.Ī special shout-out should also be given to the co-op/online options here, which flexibly allow a small or large group of players, anywhere, on a console or a mobile device, to experience the story together in a way that doesn’t feel cheap or pointless. I’ve heard some mixed feedback about the art style, but I personally loved it. It gives players difficult choices to make about how to handle situations, and mostly avoids the feeling that those decisions did not matter and that the story was always going to follow a set course. The star of the show here are the great performances from the cast and the grounded story that felt high-stakes for a small town & cast. Less 0Īs Dusk Falls is a great entry into the modern adventure game genre. Definitely looking forward to seeing what this developer does next with the experience from this game, and hopefully a bit more of a presentation budget. I'd fallen out of caring about this specific style of Telltale-adjacent adventure game (though this specifically feels more like Detroit actually), but this is the best one I've played in quite a while thanks to its memorable characters and story. The fact that I care about this cliffhanger is sort of a win, but it does slightly cheapen this as a standalone experience. While they wrap up most of the different character arcs and plot threads, it does leave the final episode in a sort of build-up to something that doesn't come. Basically, the game leaves off on a big cliffhanger for a sequel without answering a couple questions that it raised in the first episode. When evaluating this as a complete package, I can't ignore a bit of structural awkwardness with the final episode. It's full of dramatic setpiece moments, but also a lot of interesting player-driven development of the characters, and room to explore connections between the events of the past, present, and future. Most importantly, they made me feel something about all the main characters, whether positive, negative, or somewhere in between. They have good control over giving each chapter a satisfying arc, knowing when to do a flashback or switch perspectives, and so on. ![]() Player choice and presentation don't ultimately matter if the story itself isn't great, and I personally thought this one was very good. They have good control over giving each chapter a satisfying arc, knowing when to do a flashback or switch … More ![]() Characters are pretty well voice-acted and emotive, so it all ends up working. They get both the advantage of characters that basically look like expressive, real people, and the flexibility to include loads of small variants of each scene without re-rendering/re-recording them all. It looks weird, but I found I got used to this style very quickly and thought it worked well for the game. None of it was particularly a pain to execute, and it adds a nice tangible feel to what's happening.Ī major element of this game that can be off-putting is its visual style, which basically looks like a series of photos of real actors put through some kind of painting filter, with rare instances of 3D animation. One thing about it that I liked was that they tend to give you pretty standard patterns throughout the game, but during certain especially tense or unusual situations, they'll throw you a curveball that makes you think on your feet just like the character. This can often be a bad thing in games, but I think this game does it pretty well. ![]() Its story branches off in lots of directions, and features some great decision points and role-playing opportunities with consequences both big and small.īesides making a ton of choices, the other element of gameplay is a ton of quick time events. As Dusk Falls is a pretty grounded, character-driven story of small-town crime, family, and other messy things, told through a lightly interactive choose-your-own-adventure format. ![]()
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